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- on mouseDown
- global givState
- if the mode of givState = #play then
- exit
- end if
- set clik to the clickOn
- set the castNum of sprite clik to the number of cast "credits button down"
- updateStage()
- repeat while the stillDown
- nothing()
- end repeat
- if the mouseCast = the number of cast "credits button down" then
- GetCredits()
- end if
- set the castNum of sprite clik to the number of cast "credits button"
- end
-