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Text File  |  1996-04-19  |  432 b   |  17 lines

  1. on mouseDown
  2.   global givState
  3.   if the mode of givState = #play then
  4.     exit
  5.   end if
  6.   set clik to the clickOn
  7.   set the castNum of sprite clik to the number of cast "credits button down"
  8.   updateStage()
  9.   repeat while the stillDown
  10.     nothing()
  11.   end repeat
  12.   if the mouseCast = the number of cast "credits button down" then
  13.     GetCredits()
  14.   end if
  15.   set the castNum of sprite clik to the number of cast "credits button"
  16. end
  17.